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Category: Unity 3D
posts about the Unity Game Engine.
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Implementing Reversible Actions with the Command Pattern
Sequential and reversible actions are common in gaming. You may want the player to be able to issue a round’s worth of moves to…
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Global Variables With Scriptable Objects
In game development, you often find that you need to access a certain variable or object from many different places. Things like the score,…
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Event Systems in Unity
At some point, you’ve likely encountered a situation where you needed to trigger functions or change variables in response to a change elsewhere in…